Tuesday, October 26, 2010

DAY NINETEEN :: In Class & Homework

In Class

  • Work day
  • Teams meet with Michael in Univers for progress checks
    • 6:20 Green Thumb Society
    • 6:50 Forte
    • 7:20 Landmark
    • 7:50 Inhabit
Homework

  • Continue development on all fronts

Thursday, October 21, 2010

DAY EIGHTEEN :: In Class & Homework

In Class
  • Present design and crit with Ian in Univers


Homework
  • Refine design across the board
  • Prepare storyboard and outline for final video
  • Write script for final video

Tuesday, October 19, 2010

DAY SEVENTEEN :: In Class & Homework

In Class
Work day: design design design

Homework
Prepare ALL designed screens as JPGs in order (linear paths through scenarios) for presentation to class on Thursday.

Tuesday, October 12, 2010

DAY FIFTEEN :: In Class & Homework

In Class
  • Progress crit, pick direction
  • Work day
Homework
  • Develop design for all touchpoints. Be sure to design in steps that will be easy to navigate and animate. ALL screen designs need to be done by next Tuesday, Oct 19

Thursday, October 7, 2010

DAY FOURTEEN :: In Class & Homework

In Class
  • Work day
  • Movies?
Homework
  • Continue design of 2 individual directions for each touchpoint (online hub, iPhone, iPad). Prepare your JPGs for an onscreen progress crit Tuesday.

Tuesday, October 5, 2010

DAY THIRTEEN :: In Class & Homework

In Class

  • Present progress to class, group feedback.
  • Work time: Focusing on one scenario, design 2 individual directions for each touchpoint (online hub, iPhone, iPad). These should be distinctly different directions, now is the time to explore modes of display.
    • Helpful resource: download iPhone and iPad GUI files
    • How do you design distinctly different directions operating within one visual identity? Example.
    Homework

    • Continue design of 2 individual directions for each touchpoint (online hub, iPhone, iPad). These should be distinctly different directions, now is the time to explore modes of display. Save each step as a jpeg in numerical order and upload to your blog.
    • Bring analog items for in-class 3d sketching exploration. (toothpicks, vellum, marshmallows, string, anything) We will put everything into a pile on the back table for a shared pool of supplies.
    • Post great found interface design in Find + Share. This should inspire you in some way and you should explain why during Find + Share.
    These beginning design phases are meant to focus on exploration and collaboration. Loosen up, have fun, there is time for refinement.